We were asked to create a photoshop tutorial for an assignment we were given. For mine i chose Animation withing Photoshop.
The following links are what i used to see a more indepth view on the tool, as most of it i knew already.
http://www.youtube.com/watch?v=Taq5PHQbjDk
The puppet warp tool however was a new tool to me and the video helped out alot.
http://www.youtube.com/watch?v=4nAklIkMy4g
Exhibition Work
liam asked us to post 4 or more artworks on our blogs for the exhibition.
1. Kids Map
2. Product Design (logo)
3. Future Poster
4. Cd Case
On Monday 17th
October, our class had a critique on the business designs we came up with. I believe
he liked a high majority of our work and we went fairly well in the design
process, most aspects have still to improve but many are at where he believes
they should be.
Overall Luke believes
our work was consistent throughout all of our designs with the use of colour,
layout of the elements and type. Luke liked the shopfronts and thought they
were all done to a high standard considering out low – medium knowledge of Photoshop.
Luke also mentioned that the class was week in the use of typography, wrong use
of body or stylized, sizing and alignment were all major factors.
Luke Liked
the overall design of the logo and that I made an alternate favicon logo. I
believe I needed to make an alternate logo for the web/media as the current one
looked good on paper but didn’t have the same essence on the web. Also because
the Assignment sheet stated we needed to present a Black and white alternate,
and a full colour; considering the logo I designed used black or white and there
was no colour in the
logo, I designed an alternate.
Luke Liked my
webpage layout besides the fact I used the font from the logo as the body type
and the alignment of the centre type shouldn’t be centred (justified or left),
and the colour of the main logo was to dark and hard to see. He did like that
it looked realistic and had that web feel about it. I liked the webpage as is
and now I’ve seen some aspects from a designer’s background I have got a chance
to improve and make the next one better.
The 3D point
of sale item I believe I could have done better. It didn’t have much thought
put into it and also didn’t put much thought into the presentation of it
either. Luke liked the design but suggested next time I get it made or make it
myself so it’s a physical item. He also mentioned that it has to be something
special, something original, the record disk had an element of that and if I
put more thought into it may have worked.
With the
shopfront he liked the overall design of it but seen the inconsistency with the
colouring of the logo’s (black and white versions in different places). With a
little more planning and preparation I believe I would have noticed such a
small mistake and fixed it accordingly.
The brochure
design didn’t have as much thought put into it as I believe I should of which
showed through the design. The typography was a major flaw concerning the
sizing and use of the logo’s typeface as the body font. Luke did like the
slanted and transparent logo on the back but believe that in needed more
spacing between the edge of the paper and the items.
In all the
class did fairly well and has learnt some valuable lessons for next time.
FLASH: Game Ideas
For Flash class we have to create a flash game with Liam's guidance.
Side Scrolling Survival Shooter
- Multiple weapons (5-10)
- Multiple Enemy Types (3-6)
- Multiple levels to choose from(2-5)
- Multiple characters to choose from.
Gameplay elements:
- Waves of enemy's will spawn off screen and walk in trying to kill the main player
- Weapons placed on maps at start and will re-spawn after 2-5 minutes depending on type/power
- Score is kept for both enemy's killed (multi kills,bonus multipliers/dividers) and Wave count
Overall goal is to survive as long as possible.
Side Scrolling Survival Shooter
- Multiple weapons (5-10)
- Multiple Enemy Types (3-6)
- Multiple levels to choose from(2-5)
- Multiple characters to choose from.
Gameplay elements:
- Waves of enemy's will spawn off screen and walk in trying to kill the main player
- Weapons placed on maps at start and will re-spawn after 2-5 minutes depending on type/power
- Score is kept for both enemy's killed (multi kills,bonus multipliers/dividers) and Wave count
Overall goal is to survive as long as possible.
CUVCOR04B - Meetings with the client
In the first meeting with jarrod i showed him the logo concepts and the start of the original webpage. of all the logos i had he liked the simple KR (the K is backwards) the best which is what he has as his final logo. He did ask if i could lengthen the word Korupt as it didn't quite fit the length of the K.
as for the webpage he wanted something more simple and elegant then a blocky information hungry home page. which gave me the idea for the current one.
2nd Meeting
I
Showed the Client (Jarrod) the web version of the logo and the new webpage. I
also showed him the start of the 3D promotional Product which he liked. With
the products he gave me a high amount of creative freedom which I believe
helped with the per-swaying of an idea.
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